Five Torches Deep After playing a few years of 5th edition, I have to say that I am still feeling like there are too many rules and too much to track about character advancement. Honestly, I would like something more like B/X with some of the elegance of specific 5e mechanics. Enter Sigil Stone Publishing's game, Five Torches Deep by Ben and Jessica Dutter. I am pleased that the game restructures classes into four familiar classes, with each having 3 subclasses at level 3. I love the recalibrating of rules to have power levels more similar to B/X classes, and simplification of rules -- there are only about 36 actual pages of rules. And those include some things 5e does well (advantage and disadvantage), adds simple but useful rules on fatigue and henchmen, and sets limits on advancement that keep characters from getting to the superhero level of power you see in higher levels of 5e. Five Torches Deep is a good compromise for people who want to introduce old-school modules ...
My name is Doug and I spend too much time doodling and playing make believe.